January 23, 2013 • guillaume.duhamel • Release
Only 14 months since last release and here’s a new Yabause release already!
This new release is about change, on both the user interface and the emulation core.
We added an essential feature missing in Qt port: the debug interface. With this new feature, we now recommend the Qt port as default port for Linux (and friends) and Windows. You can also use it on Mac OS X or you can use the specific Cocoa port. This port gained a new feature too: it can now loads ISO and BIN/CUE files, so you can play on a Mac without an optical drive.
There’s been many changes on the emulation side too: The software renderer is now a big boy and now handles transparency and many other VDP2 features, making many more games playable. The OpenGL renderer also include a number of new features, but as the software renderer, though slower, is running more games, we made it the default.
The last big thing in this release is it will be the last to support some options, mainly ports, that we will remove as we can’t, or don’t want, to maintain them anymore.
First, we remove three ports that have been superceded by better alternatives:
- the native Windows port in favor of the Qt port;
- the Carbon port for the Cocoa one;
- the Wii port, you can find a better one on WiiBrew
The PSP port will disappear too, except if someone feels like taking it over.
On the technical side, this will also be the last release to be buildable with autotools and we’re dropping support for autopackage.
January 24th, 2013 at 7:24 pm
Thank you! With the emulation scene slowing down, especially sega consoles, I wasn’t expecting a new release already. It’s great news!
January 25th, 2013 at 10:17 am
@Francisco: The Dreamcast port is still in the code and will stay there. It isn’t one of the ports that was removed for this release. There just weren’t any improvements that affected the Dreamcast port for this release, so there wasn’t really any reason to update it to 0.9.12.
I’m the one that ported Yabause to the Dreamcast in the first place, and I’m still the one that maintains the port. It still works on the Dreamcast as is, there just weren’t any improvements to the Dreamcast version versus 0.9.11, as many of the improvements in this release were GUI related and in the other various parts that the Dreamcast version doesn’t use (like the OpenGL-based renderer and the Software renderer). Suffice it to say that when there are any improvements to the Dreamcast version, it’ll get updated just like all the other versions.
February 1st, 2013 at 2:11 pm
When I try to run an iso of Panzer Dragoon Saga,m after playing the into movies when it is supposed to go to the actual game, it crashed with ‘Invalid SH 2 Opcode’. Mac OS X port.
February 4th, 2013 at 1:28 pm
Yay! Time to reminisce with some good ol’ shmups!
February 13th, 2013 at 1:20 am
Noice! I was a bit worried Saturn emulation might have all but died. Thanks for not disappointing!
February 22nd, 2013 at 1:26 pm
Just passing by to thank you soooo much for your hardwork
so far this is the only saturn emulator that gives me a decent speed
Please keep up the great work!!
March 3rd, 2013 at 6:26 pm
This updated release couldn’t have come at a better time! I am in the middle of updating the PC in my MAME Arcade machine and having a Sega Saturn emulator was at the top of my list of things to add. I’ve had SO much trouble with others in the past with my Front End (Maximus Arcade in Win 7 x64) – so this is truly a welcome surprise! Keep up the great work, and thanks for not forgetting that there are many of us out here that love the Saturn, and wish to keep playing! I still have my original system, but some games just deserve to be played on my arcade machine
March 12th, 2013 at 6:42 pm
Are you going to port it to android? * – *
March 17th, 2013 at 8:51 am
Long time without a notice about Yabause. But now I got 9.12 😉
Friend, THANK YOU for developing this great Saturn emulator, TY!
Hugs from Brasil.
March 24th, 2013 at 7:15 am
Thank you for 0.9.12.
Thank you Yabause.
Panzer Dragoon Zwei moves slow… but, great.
I like Yabause!!
March 24th, 2013 at 10:40 pm
But how can I use the translation file(.yts)?
I do load the file ,but it just doesn’t work anymore.
April 29th, 2013 at 2:26 am
hi … why port on dreamcast in code ?
plz build this port for burning on cd….
June 3rd, 2013 at 12:48 am
Nice work on adding VDP2 color addition. Now all you need is VDP1 interlaced mode, FM synthesis, and proper reading of the controller port in SH2 direct mode.
June 28th, 2013 at 10:03 pm
how can i get it to work on the wii
July 3rd, 2013 at 3:07 pm
Oh no, the PSP Port will dissapear…
August 23rd, 2013 at 6:50 am
Thank you for your great work!!!!
November 6th, 2013 at 6:46 am
Please do not give up android Sega Saturn emulator,I hope you can accomplish it,we can play store bought