November 27, 2011 • guillaume.duhamel • Release
That is not dead which can eternal lie…
Two years after 0.9.10, we finally released a new version, 0.9.11.
This new release introduce many new things: a dynarec, a Cocoa port, a new build system and lots of other cool stuff: Test it now!.
November 27th, 2011 at 11:51 am
Yeah, a new release, keep up the good work. And thank you very much…
November 27th, 2011 at 5:22 pm
Thanks for this update, guys…..
November 28th, 2011 at 3:32 am
Thanks a lot for this update 😀
So many time without any news … :p
It’s so cool to see Yabause is not dead 😀
Maybe one day we will have all the games working fine (like on Saturn) with this great emulator 😀
November 28th, 2011 at 9:21 am
Hotkeys to enable / disable layers do not work (num 1-7).
November 28th, 2011 at 10:28 pm
Can you update the macosx build?
November 29th, 2011 at 11:48 am
I can’t run this on windows, no exe file?
November 30th, 2011 at 7:22 am
Compiling the cocoa build for Mac is easy, go to the cocoa folder and open the Xcode file, there you’ll have to build the core and the mac application. Worked with Xcode 4 here. The cocoa port is very nice, much better than the previous carbon one, congrats on that. I could get the bios running, but sadly couldn’t get an iso to launch, the “open cdrom” always throws at me an error (couldn’t init CDROM or something like that)…
November 30th, 2011 at 11:37 am
Oh ! Its works much better, thanks !
(maybe someone should update the README.MAC file at the root of the source archive)
December 1st, 2011 at 4:59 pm
On the Mac version, the Open carom is for running off a real disc, not an iso.
Burn your iso and try and it will work.
December 3rd, 2011 at 12:36 pm
Thanks a lot. Can’t wait for PSP build.
December 5th, 2011 at 12:58 am
I have not tested 0.9.11 yet, but I am really hoping for some Shining Force III fixes. The game looks pretty awful on the emulator, and it’s really disappointing as it’s a gorgeous game. But I love Yabause and am so glad it’s not dead!
December 5th, 2011 at 9:10 am
I hope there is more progress done for the Sega Dreamcast, cheers!
December 10th, 2011 at 4:32 pm
The Cocoa port doesn’t have a slot for ISOs, sadly. Any chance of getting this patched in?
December 18th, 2011 at 1:57 am
0.9.11 is not compatible with shining force 3 , 0.9.10 is more compatible due to the saving processes that allow you to use senario 1 data with other senarios. and graphics seem buggier also.
December 25th, 2011 at 1:43 am
The mac version doesn’t run with non-physical ISO files. Burning cdroms for 100+games really blows. How do I get iso files to load? I can ‘cheat’ and mount as a cdrom, but don’t know how to change yabuse.
January 4th, 2012 at 1:14 am
Well done guys, been watching the commits bubble along on sourceforge for some time now – I don’t think many people realise quite how much work goes into a project of this nature!
January 9th, 2012 at 11:22 pm
Does the OS X version actually work for anyone? I tried a million different settings using actual original CD games and it would always come up with just a black screen. Going back to .9.10 actually gets the games to work.